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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000181||Obsidian Conflict||[All Projects] Bug-Report||public||25.11.2013 17:32||22.12.2013 21:39|
|Product Version||0.1.3.5||Product Build|
|Target Version||Fixed in Version|
|Summary||0000181: trigger_player_count fires OnPlayerLeave when the player mount/unmount a func_useableladder|
|Description||While using a trigger_player_count, if a player uses a ladder that is made with the func_useableladder entity, the trigger will think that the player has left the volume, triggering the OnPlayerLeave output.|
|Steps To Reproduce||Make a ladder with func_useableladder and the other entities.|
Put it inside a trigger_player_count volume.
Make an output with OnPlayerLeave with something, so you can check it in game.
|Additional Information||Happens both on 1.35 and SVN.|
Included quick test map so anyone can see quickly the problem.
|Tags||No tags attached.|
|Attached Files||testa.bsp [^] (155,576 bytes) 25.11.2013 17:32|
Maestro Fenix (developer)
Update: Point_teleport also makes trigger_player_count fire their output when the player gets teleported from one point to another inside the volume of the trigger_player_count.
Curiously, while in 1.35, the trigger fires the output twice (when gets teleported and ends being teleported), on the SVN version, it only fires the output once.
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