Obsidian Conflict Bugtracker

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IDProjectCategoryView StatusDate SubmittedLast Update
0000181Obsidian Conflict[All Projects] Bug-Reportpublic25.11.2013 17:3222.12.2013 21:39
ReporterMaestro Fenix 
Assigned To 
PrioritylowSeveritytweakReproducibilityalways
StatusnewResolutionopen 
ProjectionnoneETAnone 
PlatformOSOS Version
Product Version0.1.3.5Product Build 
Target VersionFixed in Version 
Summary0000181: trigger_player_count fires OnPlayerLeave when the player mount/unmount a func_useableladder
DescriptionWhile using a trigger_player_count, if a player uses a ladder that is made with the func_useableladder entity, the trigger will think that the player has left the volume, triggering the OnPlayerLeave output.
Steps To ReproduceMake a ladder with func_useableladder and the other entities.
Put it inside a trigger_player_count volume.
Make an output with OnPlayerLeave with something, so you can check it in game.
Additional InformationHappens both on 1.35 and SVN.

Included quick test map so anyone can see quickly the problem.
TagsNo tags attached.
Attached Files? file icon testa.bsp [^] (155,576 bytes) 25.11.2013 17:32

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-  Notes
(0000303)
Maestro Fenix (updater)
22.12.2013 21:39

Update: Point_teleport also makes trigger_player_count fire their output when the player gets teleported from one point to another inside the volume of the trigger_player_count.

Curiously, while in 1.35, the trigger fires the output twice (when gets teleported and ends being teleported), on the SVN version, it only fires the output once.


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