|Anonymous | Login | Signup for a new account||18.11.2019 12:33 CET|
|Main | My View | View Issues | Roadmap | Wiki|
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000087||Obsidian Conflict||[All Projects] Bug-Report||public||27.07.2011 19:16||21.10.2012 21:41|
|Product Version||0.1.3.5||Product Build|
|Target Version||Fixed in Version|
|Summary||0000087: OC_Harvest randomly crashes when players leave|
|Description||Every once in a while, when the server has been up for +/- 60 minutes or longer, when someone leaves, the game crashes. It will not display an error log of any kind, just that HL2 has encountered problems.|
|Steps To Reproduce||1. Start a server.|
2. Get someone else to join.
3. Wait 1 or more hours.
4. Let person 2 disconnect.
|Additional Information||If it does not crash, I don't know why it does, but it happened twice in a row now.|
|Tags||No tags attached.|
I've been running a stable server by myself for about 4 hours now, noclipping and spawning and removing random props and haven't been able to recreate this bug.
I really think it only happens when a player disconnects. It happened a second time today when a few hours ago I had a few friends on the server and one of them disconnected halfway. Very peculiar.
Strangely enough, after running it on a lan test with 3 people, it didn't happen... like, at all.
Aaaand then it happened three times in a row, it makes no sense.
The activities that were done those times:
1st time: User changed model and disconnected @ 54 min ingame
2nd time: User hit a disabled player ragdoll @ 35 min ingame
3rd time: -Nothing at all, quite litteraly- @ 12 min ingame
O.o; I'm starting to think it's my computer, if it wasn't for the fact that all other maps don't have these problems.
|A crash-dump would be nice.|
|That's the problem, even in windows' logs, there's no crash dump.|
Still an issue?
I'd suggest RAM issue?
| Copyright © 2000 - 2019 MantisBT Team
Time: 0.0857 seconds.|
memory usage: 8,327 KB