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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0000063 | Obsidian Conflict | (No Category) | public | 07.03.2011 20:55 | 09.03.2011 23:42 | ||||||||
| Reporter | Maestro Fenix | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
| Status | new | Resolution | open | ||||||||||
| Projection | none | ETA | none | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | 0.1.3.5 | Product Build | |||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0000063: Add the monster_osprey, monster_sentry, monster_turret, monster_tripmine and (optional) monster_miniturret entities to OC | ||||||||||||
| Description | These entities works perfectly in Obsidian Conflict, so can be useful for the mappers. The only thing that is bad is about the model and sound replacements (without Half-Life: Source, there are useless), that must need be have the same skeleton (or at least the same name in the bones) to get work. I´m continue working on this, so i´ll update this if i find something important. (The monster_tripmine takes automatically the S.L.A.M. model and (i think) their sounds, so it will not any problems to add it). Maybe if i get work it, i´ll add to the request monster_satchel. | ||||||||||||
| Tags | No tags attached. | ||||||||||||
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Maestro Fenix (developer) 09.03.2011 21:54 |
I forgot said that is necesary the monster_human_grunt entity to get work the monster_osprey entity. Also. I´m recommend look why i can´t change the model of entities of another games (example, zombine, sentry, ...etc). |
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neico (administrator) 09.03.2011 23:42 |
http://bugs.obsidianconflict.net/view.php?id=33 [^] still waiting for a list of npc's that don't accept custom models, feel free to add it there~ |
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