Obsidian Conflict Bugtracker

View Issue Details Jump to Notes ] Wiki ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0000063Obsidian Conflict(No Category)public07.03.2011 20:5509.03.2011 23:42
ReporterMaestro Fenix 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusnewResolutionopen 
ProjectionnoneETAnone 
PlatformOSOS Version
Product Version0.1.3.5Product Build 
Target VersionFixed in Version 
Summary0000063: Add the monster_osprey, monster_sentry, monster_turret, monster_tripmine and (optional) monster_miniturret entities to OC
DescriptionThese entities works perfectly in Obsidian Conflict, so can be useful for the mappers.

The only thing that is bad is about the model and sound replacements (without Half-Life: Source, there are useless), that must need be have the same skeleton (or at least the same name in the bones) to get work.

I´m continue working on this, so i´ll update this if i find something important.


(The monster_tripmine takes automatically the S.L.A.M. model and (i think) their sounds, so it will not any problems to add it).

Maybe if i get work it, i´ll add to the request monster_satchel.
TagsNo tags attached.
Attached Files

- Relationships

-  Notes
User avatar (0000060)
Maestro Fenix (developer)
09.03.2011 21:54

I forgot said that is necesary the monster_human_grunt entity to get work the monster_osprey entity.


Also. I´m recommend look why i can´t change the model of entities of another games (example, zombine, sentry, ...etc).
User avatar (0000062)
neico (administrator)
09.03.2011 23:42

http://bugs.obsidianconflict.net/view.php?id=33 [^]

still waiting for a list of npc's that don't accept custom models, feel free to add it there~


Copyright © 2000 - 2024 MantisBT Team
Time: 0.0932 seconds.
memory usage: 8,304 KB
Powered by Mantis Bugtracker